#include "stdafx.h"
#include "EnemyProjectile.h"

EnemyProjectile::EnemyProjectile(const EEntityType& entity_type) : Projectile(entity_type)
{
}

EnemyProjectile::~EnemyProjectile(void)
{
}

void EnemyProjectile::Init(SceneObject* scene_object, Grid* grid)
{
	m_scene_object = scene_object;
	SetSpeed(25.0f);
	SetLifeTime(7.0f);
}

void EnemyProjectile::Update(float deltatime)
{
	Projectile::Update(deltatime);
}